0.6 Out!
New update for the game is out! Only one more hour left before I finish out this project, and publish the full release. It has been a fun process, and I have enjoyed playing around with the Godot engine, and hope you'll enjoy my game as much as I have developing it! The following has been improved into version 0.6:
-Added Main Menu Screen
-Added Pause Menu Screen
-Jump sound effect enabled
-Two more levels added on top
-The first level has been slightly tweaked
-Coin counter no longer follows Player
-More slimes added
Maximum coin count slightly increased.
This title came about in my head after the reintroduction of Brackeys to the social media world. Godot strikes me as quite a userfirendly game engine, and I challenged myself to make a playable game with ten hours of work. I didn't really have much for standards going in, and just wanted to laugh at my friends as they failed time and time again. Thus, a new rage platforming game hits itch.io. In 9 hours, not only have I made a incredibly basic game, I've also played around with some of the potential Godot offers. Thanks for tuning in, and I'll see you again in the full release!
Signing off,
PyroButt
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Get ADHD Knight
ADHD Knight
Rage out With ADHD Knight!
Status | In development |
Author | PyroButt |
Genre | Adventure, Platformer |
Tags | 2D, 8-Bit, Arcade, Fast-Paced, Godot, Indie, Singleplayer |
More posts
- Version 1.0!May 02, 2024
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