0.6 Out!


New update for the game is out! Only one more hour left before I finish out this project, and publish the full release. It has been a fun process, and I have enjoyed playing around with the Godot engine, and hope you'll enjoy my game as much as I have developing it! The following has been improved into version 0.6:

-Added Main Menu Screen

-Added Pause Menu Screen

-Jump sound effect enabled

-Two more levels added on top

-The first level has been slightly tweaked

-Coin counter no longer follows Player

-More slimes added

Maximum coin count slightly increased.


This title came about in my head after the reintroduction of Brackeys to the social media world. Godot strikes me as quite a userfirendly game engine, and I challenged myself to make a playable game with ten hours of work. I didn't really have much for standards going in, and just wanted to laugh at my friends as they failed time and time again. Thus, a new rage platforming game hits itch.io.  In 9 hours, not only have I made a incredibly basic game, I've also played around with some of the potential Godot offers. Thanks for tuning in, and I'll see you again in the full release!

Signing off,

PyroButt

Files

ADHD Knight 0.6 (Current) 19 MB
May 01, 2024

Get ADHD Knight

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